Sunday, June 22, 2014

Environment design and textures for games

Some examples of the work I have completed at Tafe this year as part of the Diploma of Screen and Media.
These were both projects for my texturing class. First is a Adelaide style Federation cottage which would have been built around 1900.
Below are the orthographics I created as studies of the style, period and architecture. The final textured model is just of the front of the building, as would be seen from the street in a game.

Below is an interior design for an underwater Art Deco engine room/hall. The first image is a concept painted over a very basic roughed out model created in Maya, followed by the final textured environment. All the textures and components are modular, allowing for quick alterations of the scene and for use in other rooms and environments.

Sunday, April 20, 2014

Animal drawings and social media links

Below are some digital animal paintings I have completed recently.

I have finally made a Tumblr and have started uploading my images and sketches there - the address is I also now have a Society6 account which has prints and connections to some pretty insanely good artists. If you have not already and wish to stay more up to date with what I am doing I recommend liking my Facebook page, as it is updated a bit more frequently than my blog.

Thursday, August 22, 2013

Game Art Tafe work overview

This year I have predominantly been spending my time studying Game Art at Tafe, developing some practical skills to compliment the theory grounding that I got from studying at UniSA.

I thought it about time I shared some of the exercises I have completed as part of my studies.

Below are some very basic fighter robot concepts completed in first semester. The brief was to create a black and white sketch of a gladiator style robot designed purely to fight other robots - firearms not allowed. I developed two concepts instead of the single one to show what opponents might look like in fights.

 Below is my most recent work, some hand painted tile-able textures of different materials intended for an isometric style game environment. I completed both the metal and wood panel textures yesterday with variations for edges and joints. I have been thoroughly enjoying the texturing work at Tafe and am looking for opportunities to take it further

Below are some photo studies I completed outside of my Tafe work when I have free class time. Because I am mostly comfortable on paper I am pushing my digital painting skills whenever I can, and completing the expected course work quickly allows me to fit in some valuable practice.


Finally, here are some basic renders of the final modelling test from semester 1, where we were shown a object (in this case a nerf gun) and told to model, UV and texture it in class. Before commencing my study at Tafe I had never used a 3D modelling program before, so getting my head around Autodesk Maya and the 3D terminology has been a real challenge. Unfortunately I had some program and computer glitches during this final test so the gun is not quite to the level I had hoped, but given my past experience I am relatively happy with how it turned out. The gun and all its components (including the spare ammo) were done in just under 3000 tris.

Wednesday, April 10, 2013

Life Drawing

Some life drawing sketches done on my laptop in Adobe Photoshop. Times varied from between one minute to nearly 30min poses.

Friday, February 1, 2013

Photo studies

Experimenting with new Photoshop brushes I made by doing studies of film stills and a photo. Attempting to gain a more natural media painterly look.

Thursday, January 31, 2013

Character concept 2

So I heard yesterday that a new version of Mad Max is in production. I love the first and am not sure if this is good or bad news for it, but it certainly is fun to mess with how some of the visuals could differ from the first.